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Snowboard, all about snowboarding

In halfpipe snowboarding It turns from a simple slide from a slope into an exciting game in which you can not only improve your skills, but also invent new spectacular tricks. And if you have already mastered the simplest tricks on a snowboard, and confidently perform jumps and turns, then you can complicate your task and try to ride in a halfpipe. Here, for the execution of many elements, the same technique is required as for the performance of air stunts. However, take-off and landing in a halfpipe are more complex. When you land, you spin quickly, so you can’t relax here. Always keep the edge of the pipe in sight!
Consider some of the elements that are effectively executed in a halfpipe:

Twists and turns. Spins

Alley oop - 180 degrees rotation in the air, while the body and the board unfold in different directions.
360, 540, 720, 900.Air to fakie - These rotations are similar to jumping outside the halfpipe. Depending on the number of turns, the landing takes place either correctly, or fakie - backwards.

Grabs

In the article "Tricks on a snowboard. How to learn to do jumps and turns" we examined in detail the main types of grabs and what how to learn to do such elements. To make grabs in a halfpipe, it is very important to bring your knees to your chest as close as possible.
Consider some of the most popular and spectacular halfp grabs:

Slob air - capture board in front of the nose with the front hand.
Crail air - capture board in front of the nose with the back hand.
Indy air - grip the board in front with the back hand between the mounts.
Mute air - grip the board in front of the nose or between the mounts while pushing the back foot and throwing the back arm up.
Melanchollie air - grabbing the board from behind with the front hand, on the heels side, between the fasteners.
Stale fish - grabbing the board from behind with your back hand under your hind leg.
Method air - - grabbing the board from behind with the front hand, on the heels side, between the fasteners with the simultaneous ejection of the board in front of you at the level of the head.
Fresh fish - grabbing the board from the back with the back hand between the mounts, while the back leg is aligned, and the front hand is straightened up.

Handplants

After confidently mastering the various elements of snowboarding for a halfpipe, you can proceed to the development of some types of hand-patterns. These snowboard tricks They look very impressive and are performed using the edge of the pipe. Many of the elements are borrowed from skateboarding.
Consider some of the handles:

Two- Handed Inverts - this is the simplest of the handpieces - when a snowboard takes off beyond the edge of the pipe and takes off into the air, the rider's body turns around so that the head is facing the pipe. When you roll upside down, put your hands on the edge of the pipe. When the reverse movement starts down the pipe, you should deploy a snowboard underneath and push your hands off the edge. After that, you need to restore balance to the center of the board and land.
Layback air - an easy-to-execute one-armed handle - when sliding up the wall on the front edge, when passing the edge of the pipe, put your back hand on the edge of the wall. Continue moving the board so that the board rises above your head. When moving back down, you should bend your back and push off from the edge with your back hand.
Andrecht - when the board leaves the halfpipe edge, the back hand is placed on the edge of the wall, and the board grabs the board with the front hand.
Sad Andrecht - This is Andrecht with a simultaneous push with the nose of the board.
Bonedrecht - this is Andrecht with a simultaneous push with the tail of the board.
Eggplant - when the board exits the edge of the halfpipe, the front hand is placed on the edge of the wall, and the back hand grabs the board.
Miller flip - the front hand is placed on the edge of the halfpipe, the snowboard should fly above the head, while the front edge is grabbed with the back hand (between the mounts). Before starting the reverse downward movement, the board is rotated 180 degrees.

Obstacle Tricks

As obstacles, logs, boxes, railings and other shells of snowboard parks are used. Consider some popular snowboard tricks with obstacles:

50/50 Grind - the snowboard slides parallel to the railing. The simplest trick, learning different grinds should start with it.
Five-0 grind is a 50/50 grind with Wheelie elements.
Rock-n-roll grind - holding the board across the railing, so that the edges of the board protrude beyond the edges of the railing equally. It is important to raise the front edging!
Smith grind - complicated Rock-n-Roll Grind - the nose of the board is below the tail.
Nose slide - Rock-n-Roll Grind with support on the nose of the board.
Tail slide - Rock-n-Roll Grind with support on the tail of the board.
Bonking - gliding over an obstacle with a board strike on it. When struck by a nose, the element is called Nose Bonk; when struck by a tail, it is called Tail Bonk.

    Read also:
  • Snowboarding. Halfpipe
  • Snowboard tricks. How to learn to do jumps and turn

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Halfpipe for snowboarding

A halfpipe is, in general, a U-shaped bowl that allows riders to move from one wall to another, making jumps and performing tricks with each movement.

Halfpipes originate from skateboarding, and now they have completely entered the world of snowboarding. In this section we will look at halfpipes, as You can meet them in snowy resorts and in snowboard parks around the world.

But first, let's take a look at the diagram drawn below:

Snowpipe Halfpipe

Bottom - Flat is the central bottom of the halfpipe floor

Transitional part - Transitions / Trannies - curve transitional part between the horizontal lower part and vertical walls

Verticals - Verticals / Verts - i.e. vertical parts of walls between the Edge (Lip) and Transitional parts (Transitions)

Upper platform - Platform / Deck - horizontal surface at the very top of the wall

The entrance to the halfpipe - Entry Ramp - i.e. the beginning of the halfpipe, from where you start the movement.

Halfpipe Glide

When you first try to ride in a halfpipe, you will most likely want to just ride across from one edge to another. It is something like when you learned to just slide down a slope. Riding up and down the same slope, there will be strange sensations, because you are used to sliding down one way only. Smooth turns when sliding As soon as you begin to feel a little more confident, you can try to make real turns. You will make turns by sliding along the same slope up and down, so you will need to learn how to roll on the edges. Gliding on the edges means that you will climb the transitional part on one edge and descend on the other. Practice climbing higher and higher in the transitional area. Jump turns When you climb higher and higher along the wall, at one point you will almost jump into the air, leaving the edge of the wall. Continue, take a small jump on the edge and turn in the air. While jumping, when landing, keep your knees bent and pressed to your body while in the air. You don’t want to land on a flat surface with your nose buried in it.

Halfpipes are a real playground for many snowboarders, and many freestyle pilots spend a lot of time in halfpipes, inventing new tricks or perfecting old ones. In this article we will look at these tricks.

Many turns have the same technique as aerial stunts. However, vertical take-off and vertical landing in a halfpipe make them more difficult. Keep in mind that when you land, you spin quickly, so keep your body tense and keep your edge in sight. In a halfpipe during spinning, the same variations can be used: boning, shifties, late turns and grabs are possible as an addition to a certain style.

Here are some of the most popular spinning tricks:

Alley oop

When you turn in the air in a halfpipe, you are already turning 180o. Alley Oop is a 180 ° turn, but you are turning the body and the board in different directions. Instead of spinning down the pipe, you spin up the pipe. Spinning up the pipe is an Alley Oop trick.

360 Air to Fakie

This is the same as a 360 ° jump, as described in the Jumps and Aerial tricks sections. Because you slide up and down the same slope, you end up backwards (fakie).

540, 720, 900 and more.

They are like spins performed during regular jumps outside the halfpipe. Depending on how you turn, you will land either correctly or backwards.

Grabs

Aerial Tricks (AerialTricks). In order to fulfill the grab, it is important to pull the knees to the chest, so that the board is as close as possible to the hands. Here are some of the most popular grabs:

  • Slob air - capture in front of the nose of the snowboard with your front hand,
  • Crail air - capture in front of the nose of the snowboard with your back hand,
  • Indy air - capture of the snowboard in front between the mounts with the back hand,
  • Mute air - capture in front of the nose of the snowboard or between the fastenings with the front hand, (push your back foot and throw your back hand up),
  • Melanchollie air - capture of the board from the back of the heels between the fastenings with the front hand
  • Stale fish - capture of the board from the back from the heels between the fastenings with the back hand under the back foot,
  • Method air - grab the board from the back of the heels between the fastenings with the front hand, (throw the board in front of you to the level of the head)
  • Fresh fish - grab the board from the back from the heels between the fastenings with the back hand, align the back leg, keep the front arm straight up,
  • Handplants - Using the edge of the halfpipe, you can perform them on a snowboard. Here are some of the most popular hand-patterns (these movements are also taken from skateboarding),

Two - Handed Inverts

It is the initial stage in teaching hand-writing. While your snowboard goes over the edge and takes off into the air, your body flips so that your head is facing the halfpipe. Once you roll upside down, put both hands on the edge. And when you fall back into the halfpipe, turn the snowboard under you and push off the edge with both hands. Sit again in the center of the snowboard and land.

Layback air

This is the lightest one-armed handle. Slide up the wall on the front edge, and while the snowboard passes the edge, put your back hand on the edge. Continue so that the snowboard rolls up and soars above your head. When you fall back into the halfpipe, bend your back and push yourself with your back hand.

Andrecht

When your snowboard goes beyond the halfpipe edge, place your back hand on the edge and grab the snowboard with your front hand.

Sad Andrecht

This is Andrecht with a nasal push.

Bonedrecht

This is Andrecht with a tail push.

Eggplant

When your snowboard goes beyond the halfpipe edge, place your front hand on the edge and grab the board with your back hand

Miller flip

Put your front hand on the edge of the halfpipe. Let your snowboard fly above your head, grab the front edge of the snowboard with your back hand between the bindings, rotate the board 180 ° before you start to fall.

Story

The halfpipe competition venue is a half-pipe made of dense snow or dug in the ground and covered with a snow layer. To create the correct geometry and radius, a snowcat with special nozzles is used. This structure looks like a skateboard ramp, the height of the walls of which is more than 3 meters, and the length exceeds 80 meters. It is built on a mountain with a slope, so you can accelerate from one wall and fly off on the other with a radius, do a trick and, fit into the same radius, go back and perform the next trick on the opposite wall.

The large halfpipe, used, as a rule, in very serious competitions, is called superpipe.

The main elements of a halfpipe:

  • Wall - the vertical part of the halfpipe, throwing the athlete into the air.
  • Base (or platform) - the central lower part of the halfpipe.
  • Transition (or transit) Is the section where the transition occurs between the flat lower base and the vertical wall. This transition is measured as the radius of a large imaginary circle.
  • Vertical (Eng. transition) - the vertical parts of the walls between the edge and the transitional parts.
  • Edge - The top face of the halfpipe where the wall ends.
  • Playground - This is a flat horizontal surface at the very top of the wall on each side on which staff walks or spectators stand.
  • Entry point in halfpipe (eng. entry ramp) - this is the beginning of the halfpipe, where the movement begins, and sometimes the halfpipe is called from the side.

    Halfpipe Profile Scheme

    Story

    In 1983, the first halfpipe world championship was held in Soda Springs, California. The organizer was Tom Sims and Mike Chantry, a local snowboard instructor.

    In the 1994/95 season, the first Snowboard World Cup was held, awards were played in 3 disciplines: halfpipe, slalom and giant slalom. 4 cups were awarded: 3 “Small Crystal Globes” (in the disciplines: halfpipe, slalom, giant slalom) and “Big Crystal Globe” in the slalom disciplines (points in the giant slalom + points in the slalom)

    In 1995, the International Olympic Committee decided to include a halfpipe in the program of the Winter Olympic Games.

    In 1996, the first FIS World Snowboard Championship was held in the Austrian city of Lienz, the program of which included such disciplines as slalom, giant slalom and halfpipe.

    In 1998, for the first time at the Winter Olympics, 4 sets of awards were won: halfpipe and giant slalom among men and women.