Hillflip (heel-flip :) - this is a simple jump on a skateboard with longitudinal rotation of the board with the heel (from the English heel - heel) of the front leg. Unlike the kickflip, the rotation takes place in the opposite direction, and instead of the toe of the forefoot, its heel is used, which is also important to develop for other interesting tricks: varial-heal, invar-heal and others. If you make two turns, then this trick is called a double-helllip (double heelflip). To start mastering this trick, it’s enough to be able to jump only allies.
Nevertheless, it is worth starting the development of a hilfip only after quite confident possession of the kickflip. Why so, and not otherwise? The thing is that with hilfip the board can spin vertically (rocket) - this can often happen in the learning process, including and from the lack of experience of flip tricks as such: different fears and misunderstandings will be present in you, for example, “fear of a spinning board under your feet”, “fear of landing on a spinning board”, etc. So, with kickflip, the board never spins vertically almost never and, thus, you will be much less likely to injure your crotch when learning the heal, when the vast majority of your fears and concerns related to the “rotating skate under your feet” will be overcome at the stage of mastering the cyclflip . On the other hand, these two tricks can be easily learned in parallel (and even in the reverse order), I just mean that if you want to optimize the learning process as a whole, it would be more reasonable to adhere to the following sequence: a hilfip after a kickflip.
How to put legs in a hilfip?
The front leg can be set in different ways, but the back leg usually has one standard position: in the near part of the tail (and not in the center or in the far part, as it can be with an allie or kickflip).
The front leg can be located in any way: closer to the bolts or closer to the center, the heel protrudes beyond the edge or the toe hangs, the foot stands straight or slightly turned at an angle to the left or right ... and from such any position you can successfully flip the heel yourself, catch the board in the air and land clearly over the bolts. The essence of the location of the front leg is as follows: the closer to the center and the greater the rotation of the foot towards the tail, the faster and sharper the flip will be, the closer to the front bolts, the slower and more amplitude the flip will be.
The shoulders should be turned slightly forward (perhaps a little less than with the kickflip). But such a position of the body is exactly different from the position of the body and shoulders when Allie has exactly this turn of the shoulders towards the nose of the board - in order to be ready to observe a board flipping underfoot.
When jumping, it is important to center your weight in advance, evenly distributing it on both legs, so that the board does not fly forward or rotate vertically (rocket). The rotation of the board should occur in a horizontal plane, parallel to the asphalt. To begin with, it is better to put the back foot on the asphalt after snapping out, in order to learn how to twist correctly: click the back foot and click (stretch and push) with the heel. Once this becomes clear, you can begin to attempt to land with both legs. Next, we should proceed to decisive attempts to land with two legs, including by consciously increasing the duration of free flight due to greater bending of the knees in the air.
Hilfip is a very good and economical trick for the reason that it saves shoes a lot. For the heel of the boot from it is erased much less aggressively than the toe from the kickflip. Lean people probably understand this. See for yourself: with one pair of shoes, hellfips can be made if not three, then certainly twice as many as kickflips. By the way, this is another reason why it is beneficial to learn different flip tricks and someone else’s switch rack, rather than sticking to only one kick flip (they say, I learned to keep growing all the grass) and only to my rack, and fecks. Real skateboarding should be comprehensive, harmonious, complete and multifaceted.
What is not clear or have any questions? - write in the comments!